Godot MCP
About
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
Use this server
Add it to your MCP client. The catalogue lists this config verbatim from its source — it does not run, download, or vouch for the server. Review the command before you run it.
Transportstdio (runs a local command)
Env vars
GODOT_HOST GODOT_MCP_READ_ONLYClaude Code
claude mcp add --env GODOT_HOST= --env GODOT_MCP_READ_ONLY= godot-mcp -- npx @satelliteoflove/godot-mcp
Cursor
If the button doesn't open Cursor, use the JSON below — Cursor accepts the same mcpServers config.
VS Code
code --add-mcp '{"name":"godot-mcp","command":"npx","args":["@satelliteoflove/godot-mcp"],"env":{"GODOT_HOST":"","GODOT_MCP_READ_ONLY":""}}'
JSON
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"@satelliteoflove/godot-mcp"
],
"env": {
"GODOT_HOST": "",
"GODOT_MCP_READ_ONLY": ""
}
}
}
}
Environment variables are listed by name only — fill in your own values. Entries never carry secrets.