GodotLens
About
Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks
Use this server
Add it to your MCP client. The catalogue lists this config verbatim from its source — it does not run, download, or vouch for the server. Review the command before you run it.
Transportstdio (runs a local command)
Env vars
GODOT_LSP_HOST GODOT_LSP_PORT GODOT_DAP_HOST GODOT_DAP_PORT GODOT_BIN GODOT_PROJECT_ROOT GODOT_LSP_TIMEOUT GODOT_DIAGNOSTICS_TIMEOUT GODOT_VERSION GODOT_FIND_FILE_LIMITClaude Code
claude mcp add --env GODOT_LSP_HOST= --env GODOT_LSP_PORT= --env GODOT_DAP_HOST= --env GODOT_DAP_PORT= --env GODOT_BIN= --env GODOT_PROJECT_ROOT= --env GODOT_LSP_TIMEOUT= --env GODOT_DIAGNOSTICS_TIMEOUT= --env GODOT_VERSION= --env GODOT_FIND_FILE_LIMIT= godotlens -- npx godotlens-mcp
Cursor
If the button doesn't open Cursor, use the JSON below — Cursor accepts the same mcpServers config.
VS Code
code --add-mcp '{"name":"godotlens","command":"npx","args":["godotlens-mcp"],"env":{"GODOT_LSP_HOST":"","GODOT_LSP_PORT":"","GODOT_DAP_HOST":"","GODOT_DAP_PORT":"","GODOT_BIN":"","GODOT_PROJECT_ROOT":"","GODOT_LSP_TIMEOUT":"","GODOT_DIAGNOSTICS_TIMEOUT":"","GODOT_VERSION":"","GODOT_FIND_FILE_LIMIT":""}}'
JSON
{
"mcpServers": {
"godotlens": {
"command": "npx",
"args": [
"godotlens-mcp"
],
"env": {
"GODOT_LSP_HOST": "",
"GODOT_LSP_PORT": "",
"GODOT_DAP_HOST": "",
"GODOT_DAP_PORT": "",
"GODOT_BIN": "",
"GODOT_PROJECT_ROOT": "",
"GODOT_LSP_TIMEOUT": "",
"GODOT_DIAGNOSTICS_TIMEOUT": "",
"GODOT_VERSION": "",
"GODOT_FIND_FILE_LIMIT": ""
}
}
}
}
Environment variables are listed by name only — fill in your own values. Entries never carry secrets.