← Back to browse

Godot MCP Runtime

Indexed by io.github.Erodenn

About

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

Use this server

Add it to your MCP client. The catalogue lists this config verbatim from its source — it does not run, download, or vouch for the server. Review the command before you run it.

Transportstdio (runs a local command)
Env varsGODOT_PATH DEBUG GODOT_MCP_DISABLE_ELICITATION GODOT_MCP_STRICT
Claude Code
claude mcp add --env GODOT_PATH= --env DEBUG= --env GODOT_MCP_DISABLE_ELICITATION= --env GODOT_MCP_STRICT= godot-mcp-runtime -- npx godot-mcp-runtime
Cursor

Add to Cursor

If the button doesn't open Cursor, use the JSON below — Cursor accepts the same mcpServers config.

VS Code
code --add-mcp '{"name":"godot-mcp-runtime","command":"npx","args":["godot-mcp-runtime"],"env":{"GODOT_PATH":"","DEBUG":"","GODOT_MCP_DISABLE_ELICITATION":"","GODOT_MCP_STRICT":""}}'
JSON
{
  "mcpServers": {
    "godot-mcp-runtime": {
      "command": "npx",
      "args": [
        "godot-mcp-runtime"
      ],
      "env": {
        "GODOT_PATH": "",
        "DEBUG": "",
        "GODOT_MCP_DISABLE_ELICITATION": "",
        "GODOT_MCP_STRICT": ""
      }
    }
  }
}

Environment variables are listed by name only — fill in your own values. Entries never carry secrets.